Production
Here, we have showcased various screenshots from the game's development.

Here, we see many design sketches of levels for the second Zone of the game. Our team worked in Miro to make these sketches, and this process became integral to our level design throughout development.

A legend to understand the design sketches with, and sketches of our game's tutorial.

This is a storyboard for one of the game's cutscenes. This one depicts the first sacrifice that the player character must make in order to collect the fragments of their companion.

This gif showcases our early prototypes for moving platforms and spring platforms. The only assets which had been implemented at the time were the black and yellow beta tiles, the early design for the grappling anchors in the air, and the base animations for the player character.

Finally, we have another storyboard. This one depicts a sketch made for our finalized concept of the game's main menu.